Tod Machover

(photo: Webb Chappell)
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Tod Machover, second season Music Alive recipient,
kicked off his three-week residency by serving as the
artistic director for the Orchestra Tech Conference in
October 2001. The National Conference inaugurated
The American Composers Orchestra's (Mr. Machover's Music Alive
partner) Orchestra Tech program, a multi-year initiative
to encourage the integration of new media and digital
technology into the modern orchestra. "Since there are
so many challenges to integrating technology in creative,
musical ways," says Mr. Machover. "I think orchestras must
take a much more forceful lead in current and future
musical thought."
Tod Machover's "Sparkler" received its world premiere at
ACO's October 14 concert.
The premiere of the full Toy Symphony project is
scheduled for performance by the BBC Symphony in June 2002.
Interview by Mic Holwin.
Q. What are the biggest challenges that exist
to creating orchestra music that uses new technology?
TM. First, there are practical and logistical challenges.
Nothing is standardized in technology and its one constant
feature is that it constantly changes. Concert halls aren't
set up with amplification and microphones--everything you
need to put on even the simplest piece becomes difficult
in current conditions. Computers and synthesizers become
obsolete every six months. New instruments and interfaces
are often one-of-a-kind. Anything that involves trying
something new--new instruments, new balances, new ideas--is
costly. One of our goals should be to change that, to move
towards standards for the orchestral integration of new
technology.
The second problem is, in my view, a conceptual one.
Unlike a solo instrument, the orchestra makes a pretty big
racket, and has an enormous tonal and expressive range.
A lot of the things that electronics are very good at--detail
of sound, large washes of timbre, and enormous dynamic
range--the orchestra does pretty well on its own.
The kinds of things electronics add, such as getting a
sound off the stage (filling up a three-dimensional space
with sound), producing intricate detail
(going inside a unit of sound that is smaller than a
particular instrument), and then developing a kind of continuity
of sound that builds bridges between instruments but also
serves as a kind of ocean or solution in which all the
instruments find their place--are both smaller and
larger than what is possible with an acoustic instrument
or ensemble. With an orchestra, there is so much range anyway,
one of the problems with electronics is how to make the
electronics heard, how to give them presence, how to make
them actually add something to the texture and quality of an
orchestra.
One of our goals should be to move
towards standards for the orchestral integration of new
technology
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The third issue is the enormous amount of technical
problems to make this music fit in with what an
orchestra can do. It is very difficult to mic an orchestra.
Its not that sensible to imagine that everyone in the
orchestra is going to play new, technologically
enhanced, instruments--that's just not going to happen.
If you have solo instruments, you could imagine something
like a concerto form with soloists playing special
instruments in front of the orchestra. That's the kind
of thing I've done before with my hyperstring concertos.
Or you can plant soloists with special instruments within
the orchestra. But to me what's so interesting and has
been done so little is taking the entire orchestra as
an entity--not as a group of soloists, not as an
orchestra with electronic soloists, but the orchestra as
a huge ensemble, and to try to figure out how it could
work with electronics. That is what I've tried to do
with my new piece "Sparkler" which will be premiered by
ACO as part of Orchestra Tech.
Q. Tell me about your new piece.
TM. "Sparkler" is part of this larger project called Toy
Symphony, that includes a whole set of activities designed
to introduce kids to music in a very different way, and-also
in a slightly subversive way-to try to make orchestras think
a little differently about what is possible with new music
projects. We are making new instruments, Music Toys,
for kids and doing workshops for kids with a series of
orchestras. All this leads to a concert-made up of music of
mine, commissioned music by emerging composers, and music
created by children in each city-that begins with "Sparkler".
It is kind of an overture--a fairly compact piece that looks
at a lot of different ways of thinking about orchestra and
electronics. It is sort of a "Young Persons Guide" to a
new kind of orchestra.
Q. What type of technology is employed?
TM. We've developed a set of techniques over this last year to
take in audio with no sensors--no special instruments--just
suck in the sound. And we have a bunch of new algorithms
for analyzing the sound and pulling out perceptual parameters
like pitch, brightness, density, stability, spectral energy,
etc. About ten features that are very easy to hear and to
control.
I really want to create a kind of "hyperorchestra."
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On the other end we have a series of models that
we build--basically complex maps of sound. These maps
are constructed automatically; we actually train the
computer by giving it various sounds and giving it the
controls that make these sounds. The computer does the
rest of the work.
We are setting up mics throughout the orchestra,
some suspended overhead, some on stage. We're not
close micing individual instruments, but trying to
take in a good image of the entire orchestra as a
single sound source. Then I am setting up a series of
algorithms that generate complex textures, looking for
parameters that control the way the textures behave.
The audio from the orchestra goes into our analysis engine
and will pull out all these features. So the audio will
directly control the way these algorithms behave. There is
a certain amount of freedom for the conductor and the
orchestra to balance things and decide what textures and
sounds are prominent at what moment.
The whole piece is a kind of sound texture that
changes configuration. A sort of texture "blob"
that changes over the course of the piece. At the
climactic section, the orchestra jabs and pushes,
shapes and pulls this texture blob, so that in a very
concrete way both to the players and audience it is quite
clear that the orchestra is directly controlling the
electronics, is dramatically shaping this expressive
enhancement of its own playing. It is very difficult to
do. Difficult technically, but difficult also conceptually.
I really want to create a kind of "hyperorchestra". We've
done this with solo instruments, but we haven't done it
before with the orchestra. We're sort of sticking our neck out.
Q. Is this the first time you are doing this amount of
control with an orchestra?
TM. This is definitely the first time we are doing live
audio control. It is so new it isn't working yet!
The technique of three keyboards I'll be using-each
supplemented with a left-hand gesture control instrument--is
similar to what I've done before. But here we are not
processing the sound--we're not just amplifying the orchestra.
It is the actual sound-the music itself--which is controlling
the electronics. And the electronics are constantly playing
off of what the orchestra does, not in a slavish or
lockstepped way. It should be a very lively relationship.
Orchestras should be in the
position of leading thinking about the full
possibilities of music
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Q. Why bother with the orchestra, what some would
say is an antiquated 19th century form?
TM. I think there are two reasons. The real world reason,
and one of the reasons Orchestra Tech is so interesting
and challenging, is that orchestras are powerful
institutions made up of terrific musicians at the
center of a musical community, the place where a
community comes together to hear music, and the place
that can present ideas and coordinate discussion and
thinking about music. Orchestras could be such a
galvanizing force. Orchestras should be in the
position of leading thinking about the full
possibilities of music. Since there are so many
challenges to integrating technology in creative,
musical ways and there is so much to be done for the
promise of technology to be fulfilled, I think orchestras
must take a much more forceful lead in current and future
musical thought. Rather than doing nothing or simply following
what the entertainment industry does, orchestras should be
using their influence to help change this field, noweher more
important than in the intelligent and sophisticated integration
of new technology and media. If we don't write pieces and make
models and try bold, new things, that will never happen.
The other thing is that we must find a way to
transform the sound and presence of the orchestra
into a truly 21st century medium. It is funny with
orchestras. They make a huge amount of noise, but in a
normal concert hall, the orchestra isn't as present--isn't
as much in your face--as when you listen to a CD or when you go
to an amplified concert, both experiences that we've all grown
up with. So I think there is a really interesting question about
how do you take this richness of sound and this wonderful
complexity on stage and get it out into the hall and
surround people with it--to literally stretch it
through the auditorium-so that it has both an incredibly
massive and a very delicate, complex presence throughout a
hall. Gosh, there's been almost no work done about how to do
that, or in general to imagine how to reinvigorate live
performance so that it competes with-and complements-all
of the various competing electronic media.
Then there is a huge range of possibilities for
concerto forms for soloists playing new, enhanced
instruments in front or around the orchestra
(all kinds of hybrid forms), enormous possibilities
that haven't been tapped.
It's not easy to get the right conditions
to experiment with these new ideas. But I think
it is worth it. I am certain that a magical
relationship between orchestra and technology
can be developed, and I'd love to see the
conditions made available so that this can grow.
Q. What are your hopes for the Orchestra Tech conference?
TM. I think one of the most interesting things is to get into the public's
minds, composers' minds, conductors', administrators' and
players' minds is, first, that the orchestra has a real role
to play in new technology; and second, that almost nothing
has yet been done. The people who participate in this
conference are all in a position to make a difference
and to help build this very exciting new world. I would
love to open the door to orchestras accepting the fact
that there is a real possibility here.
I think there are a lot of very concrete issues
which I hope will be really seriously debated and
discussed during the conference. Everything from
practical issues--how do you make an orchestra
integrate with technology--to new musical forms
that are possible because of new sound structures.
There are a lot of interesting composers represented
who think quite differently about structuring timbre,
sound, and musical structure and narrative because of
technology, and who think of a kind of hybrid sonic
expression. Something only possible with acoustic
instruments and electronics together, not with either
apart.
More than anything I'd like to trumpet
the idea that the orchestra should be the
organization that is taking the lead in new music
to invent the future ways of integrating technology.
Right now orchestras have not been in the forefront and
I'd really like to see that changed. We want to get
orchestras "psyched" about how exciting it would be if
they do take action. Then we can figure out the
logistics.